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International Games Day connects Islanders

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SAMI BREE ORTEGA 
Staff Writer 

On Nov. 4, the Mary and Jeff Bell library at Texas A&M University-Corpus Christi held their fourth International Games Day.

On the second floor of the library, televisions were set up for attendees to play Xbox and PlayStation games. Islanders participated and watched other islanders play different games from 10 a.m.- 4 p.m. Games such as reversible charades, checkers, Taboo and Monopoly were a few games students could play. A large chess mat with chess pieces were also available for Islanders to take turns and play.

“ALA, American Library Association, sponsors International Games Day,” said library information specialist Patricia Hernandez. “One of our staff members caught wind of that and thought it would be a good opportunity for our library.”

Mechanical engineering major Kyle Carter was one of the attendees of the event and said this was his first time participating in International Games Day.

“I’ve never been to this before,” Carter said. “I’ve been to conventions like PAX so I decided to come today.”

Many clubs joined in on the games by bringing their own games students could enjoy. The anime club brought their own big screen for game play. A local “Gears of War” team decided to bring computer systems and monitors as they hosted a tournament.

“I came because I’m a part of the Anime club,” Carter said. “I’ve been a part of the anime club for about two years now and it’s allowed myself to go to this and Realms Con at the American Bank Center also.”

Tabletop games have been successful with this event, Hernandez said.

“What we’ve found is that people who know how to play tabletop games with play with their friends and meet new people,” she said “That’s how other people become friends and just creates connections.”

For the first time in four years, the International Games had an escape room. Time slots were set up to ensure Islanders would get a turn in trying to escape the escape room. A maximum of seven people and minimum of two or three were allowed in during the escape room time slot.

“One of the things libraries everywhere are trying to do is kind of get rid of that stigma that libraries are just for studying and for research,” Hernandez said. “We try to incorporate events that are a little more engaging.”

For more information about the library and its various services, visit library.tamucc.edu.

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